A downloadable game

update: i will need to fix some bugs so im taking it down for now

its a game concept ive been working on. it started from a game jam thats where i programmed the core.

the game is simple, collect yellow orbs avoid enemies. a very casual game.

features:

  • 9 levels
  • 2 types of enemys

i tested all the levels, if you have any suggestions ideas please write them in the comments. 

the idea is creating something simple i can gradually add complexity to, and also be very modular. as im sure other people can create better stages with the current framework.

i am a programmer not an artist or musician, so at this stage the art is simple and no music or sound yet.

i created this game using java slick2d and my framework based on slick2d. im planning on adding particle effects as its a built in feature in slick2d.

the game is free as its a concept i test and a game design exercise. feel free to play and leave feedback. 

future plans:

maybe in the future if i finish it i will sell it for a symbolic price.

or maybe i will sell the rights to it if anyone is interested in owning a game like this (with a re skin and other stuff a potential buyer might want for a custom price).

my version will always be free for testers and subscribers.

i might port it to corona sdk so i can build it as an android/ios app. but i dont know if mobile controls fit this sort of game.

maybe i will make a level editor, so others can add their levels.

for now its on alpha mode. there are builds for windows and linux.

known bugs:

*walls collision, almost fixed. if you get stuck or anything press r and the level will reset. 

for anything else use the comments.

also i would like to add that developing and programming games is hard. even the simple things. its also time consuming . but i like doing it.

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